Whoosh! 250 Ways to Get Motion into Your Drawings

Cabral walks you step-by-step through 250 fantastic techniques, ten great artists share their trademark secrets for bringing their own drawings to life! Whether you work digitally on a computer or at a drawing table with a good old-fashioned pencil, including:The importance of a good silhouetteUsing lines of action to help create character's gesturesHow to use basic shapes to suggest movementThe best positions to increase drama in a sceneHow to tell a compelling narrative with art aloneAnd if all that isn't enough, this book will help you develop the skills you need to create movement and drama--and take your dynamic drawing skills to a whole new level.

The best cartoonists jam-pack their work with action that moves the story along. Cartoonist and illustrator Carlos Gomes Cabral shares his tips and tricks to help you create attention-grabbing drawings that practically leap off the pages. It's all in the details: sometimes simplicity, the use of a speed line, rhythm, the position of a shadow, or even an exaggerated expression can make all the difference.

. So how do you capture this kind of motion in your work? Whoosh! 250 Ways to Get Motion into Your Drawings can help.

Perspective Made Easy: A Step-by-Step Guide

The book starts simple, establishing the basics of perspective with the horizon line and one- and two-point perspective. Then it delves into the trickier stuff, circles and cylinders, three-point perspective, measuring out foreshortened space, including slopes and tilts, and even how to use perspective when drawing people and animals.

. Each chapter ends with a review of the essential information to help retention. A blend of the diagrams and step-by-steps of traditional instruction with a colorful comic book approach, Perspective Made Easy is comprehensive, useful, and fun. There are loads of step-by-step demonstrations, cars, including rooms, too, landscapes, 3-D lettering, and more.

Impact. Understanding perspective is within reach!with perspective made Easy: A Step-by-Step Guide, and landscapes to rockets, readers of all skill levels can learn how to draw the world around them- everything from cars, rooms, furniture, and pants- with realistic and convincing depth. It also includes a useful flow chart to help artists figure out when to use which perspective system, and tips on how to make your finished drawings look dynamic and convincing.

Each chapter begins with a list of learning objectives, and then delivers useful techniques, the theory behind them, and practical shortcuts whenever possible.

Framed Ink: Drawing and Composition for Visual Storytellers

Design Studio Press. After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines - a train accident, a cowboy tale and bikers approaching a mysterious house.

The ultimate guide to visual storytelling! How to make the audience ""feel"" the story while they are ""reading"" the story. In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.

Impact. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.

Framed Perspective Vol. 2: Technical Drawing for Shadows, Volume, and Characters

He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller. Design Studio Press. Author and artist marcos mateu-mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment.

. Design Studio Press. Impact. Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting.


Framed Perspective Vol. 1: Technical Perspective and Visual Storytelling

Design Studio Press. Sure to be the most popular book in your art library, it will train you to see the world in a way that allows you to enjoy every curve and slope you see in it and, more importantly, translate that vision into art with accuracy and a great sense and understanding of depth and proportion.

Framed perspective 1 equips artists with the technical knowledge needed to produce successful visual storytelling-related drawings: from understanding the basics of the space around us and how we perceive it, all the way to more sophisticated endeavors, like creating entire locations that will become the believable set ups our characters and stories will happen within.

Design Studio Press. Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem, best-selling author and artist Marcos Mateu-Mestre delivers each lesson in an accessible and informative way that takes the mystery out of achieving successful scenes.

The book includes extensive step-by-step practical explanations of how to build objects and environments of all sorts, taking that first sketch to a fully rendered artwork with many of his finished illustrations as examples. Your perspective will never be the same! Impact. Design Studio Press.

The Complete Guide to Self-Publishing Comics: How to Create and Sell Comic Books, Manga, and Webcomics

With advances in technology, the increased connectivity of social media, and the ever-increasing popularity of the comics medium, successful DIY comics publishing is within your reach. This unprecedented, coloring, publishing, drawing, lettering, in-depth coverage gives you expert analysis on each step—writing, and marketing.

With the insights and expertise contained within these pages, you’ll have everything you need and no excuses left: It’s time to make your comics! Impact. With the complete guide to self-publishing comics, creators/instructors Comfort Love and Adam Withers provide a step-by-step breakdown of the comics-making process, perfect for any aspiring comics creator.

Design Studio Press. Take control of your comics-Making Destiny Creating your own comic is easier than ever before. Design Studio Press. Along the way, and jill thompson—lend a hand, manga, luminaries in the fields of comics, and webcomics—like Mark Waid, Scott Kurtz, Adam Warren, providing “Pro Tips” on essential topics for achieving your comics-making dreams.

Watson-Guptill Publications. Design Studio Press.

Freehand Figure Drawing for Illustrators: Mastering the Art of Drawing from Memory

Watson-Guptill Publications. Draw the human figure anywhere, concept designers, video game artists, and more, Anytime For today’s in-demand comic creators, animators, being able to quickly draw the human figure in a variety of action-packed poses is a requirement. Design Studio Press. Step-by-step lessons guide illustrators from basic poses standing, jumping to extreme motions throwing punches, running, high kicking.

But what do you do if you don’t have models or photographic reference readily available? In Freehand Figure Drawing for Illustrators, artist and instructor David H. Design Studio Press. Watson-Guptill Publications. For on-the-go artists, freehand Figure Drawing for Illustrators allows you complete freedom to bring your figures to life at any time.

Impact. Ross provides an alternative solution, showing you how to master freehand figure drawing without visual reference by using a modern twist on the classic technique of blocking out the human figure in mannequin form. Design Studio Press.

Making Faces: Drawing Expressions For Comics And Cartoons

Impact. Design Studio Press. But face it, your stories can only get so far with "happy, " "sad" and "angry. In order to give your characters some character, you need to know what they look like when they're about to sneeze, when they smell something stinky or when they're flirting, horrified or completely blotto.

How to draw heads, noses and eyes, mouths, and how they change shape when they move. Part 2: The Faces. Over 50 step-by-step demonstrations for a variety of expressions divided into scenarios. Impact. Watson-Guptill Publications. Design Studio Press. Chances are, you already know how to draw some expressions. Each scenario shows four or five expressions from a single character, from simple emotions to more subtle and complex variations, so you see how a face changes with each emotion.

Design Studio Press. See how it all comes together with damsels in distress, a noir-style interrogation, a Western standoff and other situations. Illustrated with a diverse cast of characters from hobos to superheroes to teenage girls, this guide will help you create the looks that say it all. Watson-Guptill Publications.


Morpho: Simplified Forms: Anatomy for Artists

This is intentional, as it is designed to help the book lay flat as you draw. Table of contents foreword introduction Head and Neck Torso and Shoulders Upper Limbs Lower Limbs Resources Impact. Design Studio Press. Watson-Guptill Publications. In this book, synthetic shapes and forms, offering profound insight for artists of all kinds, artist and teacher Michel Lauricella simplifies the human body into basic, sparking the imagination and improving one’s observational abilities.

. Publisher's note: this book features an “exposed” binding style. Rather than going the traditional route of memorizing a repertoire of poses, Lauricella instead stresses learning this small collection of forms, which can then be combined and shaped into the more complex and varied forms and postures we see in the living body.

Impact. Design Studio Press. Watson-Guptill Publications. This small, portable book presents a unique perspective on the human body for artists to study and implement in their drawing work. Design Studio Press.

Figure It Out! Human Proportions: Draw the Head and Figure Right Every Time Christopher Hart Figure It Out!

Impact. Design Studio Press. Richly illustrated with drawings from various angles, this follow-up to Hart's bestselling Figure It Out! includes step-by-step demonstrations and lessons that lead readers through the process. Impact. When the proportions are right, the drawing looks right! Most artists whose work features the human head and figure don't have the time or opportunity to draw directly from models, so it's essential that they acquire the skills and tools to draw them accurately without using direct reference.

Design Studio Press. Watson-Guptill Publications. Now, thanks to chris hart's foolproof method, even beginners can quick-check the proportions of their head and figure drawings, identify errors, and swiftly fix mistakes. Design Studio Press. Watson-Guptill Publications.

Figure It Out! Drawing Essential Poses: The Beginner's Guide to the Natural-Looking Figure Christopher Hart Figure It Out!

Design Studio Press. Eschewing the esoteric “art poses” and wooden mannequins commonly found in art books, kneeling, and more, with arms folded, he portrays everyday, ankles crossed, real-life gestures on human-looking foundation figures: standing, and reclining, sitting, hands on hips, all shown from various angles.

Watson-Guptill Publications. Hart also explores deeper concepts such as perspective, casting shadows, and foreshortening, illusion of depth, and provides step-by-step tutorials that take artists through complete, naturally posed figure drawings from start to finish. Design Studio Press. Chris Hart Books. Impact.

Bestselling how-to-draw author Christopher Hart helps artists fine-tune their skills with the fundamentals of drawing natural-looking figures. Impact. Design Studio Press. Watson-Guptill Publications.