What Do You Stand For? Character Building Card Game

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Free Spirit Publishing #ad - Each card features a scenario that encourages children to think about how they would handle a certain situation. Based on what do you stand For? For Kids by Barbara A. Sold as an Each. Lewis, forgiveness, cooperation, citizenship, Relationships, this card game spotlights ten top character traits: Caring, Respect, Fairness, Responsibility, Honesty, and Safety.

Spark imagination when creating story ideas and characters. Each card features a "what if" scenario or question about character that gets kids thinking about what they would do-and what they stand for. Meant to be played with adult supervision a teacher, counselor, or youth worker familiar with character education themes, the game includes an insert with rules and basic character education concepts.

What Do You Stand For? Character Building Card Game #ad - Use the cards as a discussion starter to promote class conversation. Ideal for teachers, parents and student counselors. Turn learning into a game and kids will want to play. To win, players collect cards of each trait.

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What Do You Stand For? For Kids: A Guide to Building Character

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Free Spirit Publishing 1575421747 #ad - Previously titled being Your Best, this award-winning book has a fresh new cover and updated resources. The true stories, inspiring quotations, thought-provoking dilemmas, and activities in this book help kids grow into capable, moral teens and adults. Even elementary school children can build positive character traits like caring, honesty, courage, cooperation, respect, citizenship, fairness, and responsibility.

Used book in Good Condition.

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What Do You Stand For? For Teens: A Guide to Building Character

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Free Spirit Publishing #ad - Young people need guidance from caring adults to build strong, positive character traits—but they can also build their own. Activities invite them to explore what they stand for at school, at home, and in their communities. True stories profile real kids who exemplify positive traits; resources point the way toward character-building books, programs, organizations, and Web sites.

Quotations and background information set the stage. Dilemmas challenge readers to think about, discuss, and debate positive traits. Used book in Good Condition. Used book in Good Condition. This book by the best-selling author of the kid’s Guide to Social Action invites children and teens to explore and practice honesty, tolerance, integrity, kindness, patience, respect, empathy, and more.

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10-Minute Life Lessons for Kids: 52 Fun and Simple Games and Activities to Teach Your Child Honesty, Trust, Love, and Other Important Values

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William Morrow Paperbacks #ad - Used book in Good Condition. Used book in Good Condition. Some can be done while riding in the car, and others can be expanded to fill a whole evening with family fun. 52 playful and easy to understand activites to hhelp parents teach children moral lessons that they won't forget A child says, I see and I remember, "I hear and I forget, I do and I understand.

10-minute life lessons for kids is a book about seeing and doing--a book that gives parents the ability to teach the powerful principles of honesty, trust, generosity, love, and other values. Children will discover the objectives themselves as they actively participate in fun games and activities. The activities in 10-minute life lessons for Kids will not only create cozy and enjoyable moments of family togetherness, they will have a lasting impact on your growing child.

10-Minute Life Lessons for Kids: 52 Fun and Simple Games and Activities to Teach Your Child Honesty, Trust, Love, and Other Important Values #ad - The games can be done in any order, pennies, with very little planning and with very few supplies--just common objects most people have around the house like toothpicks, string, or an apple. Harper Perennial.

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Character in a Jar®

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Free Spirit Publishing #ad - Inside the jar are 101 little cards 2" x 2 3⁄4" printed with words or phrases—“caring, ” “reliability, ” “service and sharing, ” “cooperation, ” “Patience, ” “Tolerance, ” “Compassion, ” “Giving, ” “Citizenship, ” “Cleanliness, ” “Empathy, ” “Being Punctual, ” and many more.

Inside the jar are 101 little cards printed with words or phrases: Caring, Empathy, Giving, and more. Use as discussion-starters, writing prompts, act them out, or plan ways to live them every day. Build and reinforce positive character traits at home, youth groups, after-school programs, in the classroom, or wherever you interact with kids and teens.

Character in a Jar® #ad - Used book in Good Condition. Use them as discussion-starters or writing prompts. Harper Perennial. Ages 11 & up, 101 slips, 3" recyclable plastic screwtop jar   Used book in Good Condition. Perfect for one-on-one therapy discussions in the classroom or with any group activity program. Act them out, talk them over, or plan ways to live them every day.

Build, rebuild or reinforce positive character traits at any age. Based on what do you stand for? For Teens this is a simple, powerful tool for promoting character development.

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Choices In a Jar®

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Free Spirit Publishing #ad - Harper Perennial. All ages, 101 cards, 3" recyclable plastic screwtop jar. Change your choice and change your mind. Each card presents a delightful dilemma—sometimes unusual, always challenging—to spark conversation or controversy. Inside the jar are 101 little cards printed with words or phrases: Caring, Empathy, Giving, and more.

Use as discussion-starters, writing prompts, act them out, or plan ways to live them every day. Walk or roller-skate the rest of your life? Not eat for two days or not sleep? What’s your choice—to have to walk on stilts the rest of your life, or to always have to roller skate to get around? To have no short-term memory, or no long-term memory? To not eat for two days, or to not sleep for two days? Choice provokes thinking, and thinking is fun.

Choices In a Jar® #ad - Used book in Good Condition. Build, rebuild or reinforce positive character traits at any age. Fun decision-making game makes you think. 101 fun and challenging discussion cards. Perfect for one-on-one therapy discussions in the classroom or with any group activity program. Used book in Good Condition.

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Character Building Day by Day: 180 Quick Read-Alouds for Elementary School and Home

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Free Spirit Publishing #ad - Harper Perennial. Perfect for one-on-one therapy discussions in the classroom or with any group activity program. Each features kids in real-life situations making decisions that reflect their character. Each is short enough to be read aloud; all can be used as starting points for discussion, to support an existing character education program, or as the basis for an independent program.

In elementary schools across the country, teachers are expected to provide at least five minutes of character education each day. It includes 180 character vignettes—five for each of the 36 weeks in the school year—grouped by trait. Build, rebuild or reinforce positive character traits at any age. Fun decision-making game makes you think.

Character Building Day by Day: 180 Quick Read-Alouds for Elementary School and Home #ad - 101 fun and challenging discussion cards. Used book in Good Condition. An excellent tool for the classroom or the character-conscious home. Used book in Good Condition. Used book in Good Condition. This book makes it easy to meet that requirement in a meaningful way. Not eat for two days or not sleep?

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Teen Talk In a Jar®

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Free Spirit Publishing #ad - 3" recyclable plastic screwtop jar, ages 13 & up. Use to start discussion and break the ice. Used book in Good Condition. Not eat for two days or not sleep? Discussion starters and icebreakers on just about everything teens want to talk about. Build, rebuild or reinforce positive character traits at any age. Harper Perennial.

. Fun decision-making game makes you think. 101 fun and challenging discussion cards. Used book in Good Condition. Teen talk in a Jar contains 101 cards. Used book in Good Condition. Inside the jar are 101 little cards printed with words or phrases: Caring, Empathy, Giving, and more. Use as discussion-starters, act them out, writing prompts, or plan ways to live them every day.

Teen Talk In a Jar® #ad - Walk or roller-skate the rest of your life? Covers just about everything teens want to talk about. Perfect for one-on-one therapy discussions in the classroom or with any group activity program.

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Temper Tamers In a Jar®: Helping Kids Cool Off and Manage Anger

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Free Spirit Publishing #ad - Teen talk in a Jar contains 101 cards. Not eat for two days or not sleep? Harper Perennial. Learn how to calm down and keep your cool in order to control your temper and express your feelings in positive ways. Also use cards to learn calming strategies for tense or difficult situations. Use to start discussion and break the ice.

Used book in Good Condition. Work to control your temper and express your feelings in positive ways. Four kinds of cards: ?what would you do? cards, ? ?Act It Out! Cards, ? ?Tip Cards, ? Share Cards? . Used book in Good Condition. Covers just about everything teens want to talk about. 101 ?temper tamer cards? help promote group discussions about healthy ways to deal with anger.

Temper Tamers In a Jar®: Helping Kids Cool Off and Manage Anger #ad - Ages 8–11, 101 cards, 3" recyclable plastic screwtop jar. Fun decision-making game makes you think. 101 fun and challenging discussion cards. Used book in Good Condition. Build, rebuild or reinforce positive character traits at any age. Perfect for one-on-one therapy discussions in the classroom or with any group activity program.

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Feelings In a Jar®

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Free Spirit Publishing #ad - Pull a slip and act out the feeling, or invite someone else to act it out. Help them name and express feelings. Each jar holds 101 discussion cards. Feeling words" include gleeful, insecure and grateful. Have them pull a slip and act out the feeling. Covers just about everything teens want to talk about. Inside the jar are 101 little cards printed with words or phrases: Caring, Empathy, Giving, and more.

Use as discussion-starters, writing prompts, act them out, or plan ways to live them every day. Walk or roller-skate the rest of your life? Use to start discussion and break the ice. Build, rebuild or reinforce positive character traits at any age. Use as discussion starters, journaling prompts, or icebreakers for groups.

Feelings In a Jar® #ad - 101 ?temper tamer cards? help promote group discussions about healthy ways to deal with anger. Used book in Good Condition. Teen talk in a Jar contains 101 cards. Perfect for one-on-one therapy discussions in the classroom or with any group activity program. Each jar holds 365 little slips printed with “feelings words”—gleeful, insecure, cranky, courageous, angry, hopeful, grateful, and many more.

Used book in Good Condition.

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Mindfulness Matters: The game that uses mindfulness skills to improve coping in everyday life

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Play Therapy Supply #ad - Also use cards to learn calming strategies for tense or difficult situations. Use to start discussion and break the ice. Adults are encouraged to join in responding and demonstrating appropriate answers. X1f537; mindfulness matters teaches and engages children and teens in critical mindfulness skills. Game can be played in 15-25 minutes.

For 2-4 players. Harper Perennial. Not eat for two days or not sleep? Used book in Good Condition. X1f537; includes 58 cards, instructions, and tips for success. Ages 9-18. X1f537; both action cards and reflections build skills and increase understanding. Inside the jar are 101 little cards printed with words or phrases: Caring, Empathy, Giving, and more.

Mindfulness Matters: The game that uses mindfulness skills to improve coping in everyday life #ad - Use as discussion-starters, act them out, writing prompts, or plan ways to live them every day. Walk or roller-skate the rest of your life? Covers just about everything teens want to talk about. X1f537; players learn different mindfulness techniques and how to apply them in their everyday lives. Perfect for one-on-one therapy discussions in the classroom or with any group activity program.

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