Blood Rage: Gods of Asgard

For 2-4 players. Ages 13 and up. The rest of the provinces are not affected. After a player attempts to pillage a province containing a God figure, whether he succeeds in the pillaging or not, he must then move the God to a different unpillaged province that does not contain a God figure. So the two gods can never occupy the same province, and they never go to a pillaged or destroyed province.

The combination of the two gods used in each game creates a unique texture to that session. 60-90 minute playing time. They affect draft choices and influence the flow of the battles. Will your try to benefit from a gods power again and again by moving him where you want and always pillaging his provinces will you do your best to neutralize him by pillaging around his province! perhaps you will want to attempt a hopeless pillage on his province just to move him onto another province where he will hinder another players plans.

They add a whole new layer to the game, without adding hardly any complexity to the rules. The gods of asgard expansion: only two gods will be part of each game session. Multi-lingual version. Each gods ability is always in effect, changing the rules of the province they are in.


Blood Rage: Mystics of Midgard

60-90 minute playing time. Mystics are special units neither Warrior nor monster that players can only employ once they have given their Clan one of the mystic Clan upgrades. Each of these clan upgrades adds 1 mystic figure to your clans reserves, which you can then use to invade and battle normally. All mystics have str 2 and the special ability that allows them to invade at no Rage cost.

Clans are only able to recruit a maximum of 2 Mystics. Besides adding mystics to your reserves, each of these Clan upgrades grants your Mystics a special ability. If you collect several different upgrades, each of your Mystics will posses all the abilities you accumulated, making them incredibly resourceful and strategic additions to your Clan!

For 2-4 players. Multi-lingual version. Ages 13 and up.


CMON Blood Rage 5th Player Expansion- Multi-Lingual Game

60-90 minute playing time. Multi-lingual version. For 2-4 players. This expansion introduces the option of playing blood Rage with 5 players and introduces the mighty ram Clan into blood rage! the game board supports this by simply not having any province destroyed by Ragnarok before the beginning of the game.

However, more players need more cards, so this expansion box comes with 24 gods gifts cards 8 for each age deck. All of these cards have the 5 plus players pre requisite listed on them. While most of them are extra copies of cards from the base game, there are a few new ones, like the widespread! quest, where you need to dominate any two provinces.

Ages 13 and up. Multi-lingual version. Languages - english, Italian, German, Polish, French, Spanish. For 5 players. Ages 13 and up. 60-90 minute playing time.


Blood Rage

For 2-4 Players. Ages 13 and up. For 2-4 players. In this fast-paced yet highly strategic game, 2 to 4 players take control of Viking clans, invading, and battling in a quest to gain as much glory as possible before Ragnar finally consumes the land! The game's striking visuals are a combination of Adrian Smith's highly evocative artwork, pillaging, and Mike McVey's amazingly detailed miniatures.

. Ages 13 and up. From guillotine games, the studio that brought you Zombicide, comes the ultimate Viking saga. Multi-lingual version. 60-90 minute playing time. Strategy game contains 49 pre-assembled miniatures. 60-90 minute playing time. 60-90 minute playing time. Blood rage is a viking board game created by acclaimed game designer Eric M.

Lang. Multi-lingual version. Blood rage comes with 46 pre-assembled miniatures, including some huge and impressive legendary monsters. Languages - english, Italian, Polish, French, German, Spanish. For 5 players.


The Broken Token Box Organizer for Blood Rage

60-90 minute playing time. Game sold separately. Each miniature is suspended by it's base so it does not come in contact with other miniatures. Languages - english, Polish, German, Italian, French, Spanish. For 5 players. Multi-lingual version. Ages 13 and up. Includes 13 removable trays. Supports sleeved cards. Accommodates all current expansions, including Kickstarters.

Allows vertical box storage. Keeps pieces safe and organized during transport. Separate trays hold the monsters and gods miniatures. Each clan has its own player tray engraved with the offical clan logo and name. 60-90 minute playing time. Strategy game contains 49 pre-assembled miniatures. For 2-4 Players. Be prepared for ragnarök with our official blood rage organizer and keep your game from ending up in Valhalla! Our most ambitious project to-date, the Blood Rage organizer not only holds all of the game contents, expansions and Kickstarter exclusives, but does it in a way that painted miniatures are protected during storage and travel.

60-90 minute playing time. Multi-lingual version. Ages 13 and up.


Stonemaier Games STM641 Scythe Encounters

Ages 13 and up. 60-90 minute playing time. An all-new 32-card encounter deck. Compatible with the base Game and all expansions For 2-4 players. This deck can be used to replace the Encounter card deck from the base Game or both decks can be shuffled together for greater variety. 60-90 minute playing time. For 2-4 Players.

The material type is paper. 60-90 minute playing time. Multi-lingual version. Languages - english, French, Polish, German, Italian, Spanish. For 5 players. Includes 13 removable trays. Supports sleeved cards. Accommodates all current expansions, including Kickstarters. Allows vertical box storage. Keeps pieces safe and organized during transport.

Compatible with the base Game and all expansions. Ages 13 and up. Multi-lingual version. The result was an outpouring of creativity and clever writing that scythe designer jamey stegmaier distilled, honed, and added to.


CoolMiniOrNot Rising Sun: Dynasty Invasion

Strategy game contains 49 pre-assembled miniatures. 3-6 players. Ages 13 and up. 60-90 minute playing time. Whenever the sun clan wins a tie due to the Honor track, they will also take one Coin and one Victory Point from their opponent. An all-new 32-card encounter deck. Likewise, these Clans are unable to hire the services of the regular Monsters.

For 2-4 players. Multi-lingual version. Includes 13 removable trays. Supports sleeved cards. Accommodates all current expansions, including Kickstarters. Allows vertical box storage. Keeps pieces safe and organized during transport. Compatible with the base Game and all expansions. These lucky gods are the equivalent to the Monsters in the base game, but can only be acquired by the Sun and Moon Clans.

. Each of their figures have a strength of two Force on the board, making them tough to fight battles against. 60-90 minute playing time. This deck can be used to replace the Encounter card deck from the base Game or both decks can be shuffled together for greater variety. The material type is paper.


CMON Rising Sun: Kami Unbound

The kami will be able to aid the Clans who worship them the most and can influence the Provinces they are placed in. The expansion also adds the new Mountain Season cards that can used. Players can add the mountain Season card set to the base game's Seasons cards to offer more options and strategies in the game.

The kami unbound expansion can be added to players’ base Rising Sun core box and brings the Kami from the spiritual realm to the physical by introducing amazing, high-quality miniatures of spirits once only worshipped in the game. The rising Sun core box is required to play. 90-120 minute playing time. Strategy game contains 49 pre-assembled miniatures.

In rising sun by award-winning designer Eric M. Ages 13 and up. Multi-lingual version. This is an expansion. Ages 13 and up. For 2-4 players. For 3-5 Players. 60-90 minute playing time. This deck can be used to replace the Encounter card deck from the base Game or both decks can be shuffled together for greater variety.




CMON Rising Sun: Monster Pack

For 3-5 Players. This deck can be used to replace the Encounter card deck from the base Game or both decks can be shuffled together for greater variety. These fantastical creatures can be introduced to the game in addition to the standard ones, seduce appointment’s warriors, unique abilities that allow players to summon more forces, adding all-new, incinerate foes, and block honorable combatants from battle.

. Strategy game contains 49 pre-assembled miniatures. Ages 13 and up. The rising Sun core box is required to play. 60-90 minute playing time. Lang, players enter a fantastical version of Feudal Japan and control different Clans with unique abilities. Multi-lingual version. 90-120 minute playing time. For 2-4 Players.

60-90 minute playing time. The kami from the core rising sun game are now brought to the table in glorious, high-quality miniatures that can assist Clans in new ways. The now physically manifested Kami not only assist the Clans who offer the most worship, they will bring unique powers to the Provinces they occupy.

An all-new 32-card encounter deck. The monster's impressive, new abilities offer players more options during battles, adding new levels of strategy to the game.


Scythe: The Wind Gambit

60-120 minute playing time. For 2-4 Players. An all-new 32-card encounter deck. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. A strange tide laps the shore of Japan as two new Clans arrive to try and stake their claims in the war to shape the nation in their image.

The rising sun: dynasty invasion also includes seven Lucky Gods, each with their own Season card and highly detailed miniature. 90-120 minutes playing time. Each player's airship miniature a new type of unit; 1 big miniature for each of the 7 factions the sculpts are identical, and the bases are different colors to match the factions has those abilities, as well as the core ability that airships are free to move onto any territory land or water and across rivers.

The monster's impressive, new abilities offer players more options during battles, adding new levels of strategy to the game. This deck can be used to replace the Encounter card deck from the base Game or both decks can be shuffled together for greater variety. There are 8 of them, and 1 will be used each game.

90-120 minute playing time. Ages 13 and up. 60-90 minute playing time. 60-90 minute playing time.


CMON Rising Sun Board Games

Adds two new modules that can be played together or separately. A strange tide laps the shore of Japan as two new Clans arrive to try and stake their claims in the war to shape the nation in their image. The rising sun: dynasty invasion also includes seven Lucky Gods, each with their own Season card and highly detailed miniature.

90-120 minutes playing time. 60-90 minute playing time. For 3-5 players. 60-90 minute playing time. 60-90 minute playing time. For 2-4 Players. Multi-lingual version. 90-120 minute playing time. Multi-lingual version. For 1-7 Players. Players can add the mountain Season card set to the base game's Seasons cards to offer more options and strategies in the game.

For 3-5 Players. Strategy game contains 49 pre-assembled miniatures. Languages - english, Italian, Polish, German, French, Spanish. For 5 players. The monster's impressive, new abilities offer players more options during battles, adding new levels of strategy to the game.